Jake Barton

Whether it's digital or physical, a pencil or a pen: line work. Humans are making things. And out of that comes the entire designed world we live within.Jake Barton

0 likes view quote Work, World, Digital

People learn more if they're learning in directly engaging ways.Jake Barton

0 likes view quote Learning, Learn, People

A lot of our insights are based on the ways in which people spend time at museums. They're curious, open, interested, and engaging. They want to express themselves and see their own identity refracted through the museum's.Jake Barton

0 likes view quote Time, Identity, People

Usually, as designers, you try to create meaning.Jake Barton

0 likes view quote Meaning, Create, You

It's not very hard to be clever. It's far harder to be simple, obvious, and meaningful.Jake Barton

0 likes view quote Simple, Meaningful, Clever

It's hard to make something feel like it needs to exist.Jake Barton

0 likes view quote Feel, Something, Like

People are moving into modes of participation and self-generation, which apply to everything from museums and television to architecture.Jake Barton

0 likes view quote Architecture, Moving, People

The Memorial Finder covers the gap. It tells you the specific panel and number where you can find an individual but begins to reveal the connections between the names themselves. As you move around the site itself, a smartphone app will reveal adjacencies as well as the stories behind the names.Jake Barton

0 likes view quote Connections, Find, You

You don't want to pretend that 9/11 ended in 2002 with the first anniversary. So how do you frame the post-9/11 world and play a productive role in discussing it?Jake Barton

0 likes view quote Anniversary, World, Play

Playgrounds are essentially machines to induce Newtonian physics on our own bodies.Jake Barton

0 likes view quote Physics, Own, Machines

Sitting with a bunch of adults and arguing about what's going to be most effective for kids is just sort of self-defeating.Jake Barton

0 likes view quote Sitting, Most, Kids

Kids are prone to be on their phone and their iPads, prone to sharing things and making things. Instead of trying to divorce education from that, let's lean into that.Jake Barton

0 likes view quote Education, Trying, Divorce

From a UX standpoint, the toughest battle is how to make a platform that's really open so kids can use it but has sort of hooks and constraints so it's actually driving towards revealing parts of the world through science or through mathematics.Jake Barton

0 likes view quote Science, Mathematics, Battle

People come to museums for storytelling and engagement, and the technology needs to facilitate that.Jake Barton

0 likes view quote Technology, People, Museums

I often say to prospective clients, 'Nothing will age faster than your hardware.' Even the thinnest touch screen will look like a toaster oven in a number of years.Jake Barton

0 likes view quote Age, Nothing, Look

As long as your storytelling and emotional depth are intact, that's what people will focus on.Jake Barton

0 likes view quote Focus, People, Long

Museums, I think, are becoming more and more aware of how to turn themselves into a must-see spectacle.Jake Barton

0 likes view quote Think, Turn, Museums

Whether it's a computer or a pen drawing, design is about drawing shapes and making physical things.Jake Barton

0 likes view quote Design, Drawing, Pen

The Hewitt sisters were these amazing - both sort of philanthropists and dilettantes who went out and single-handedly collected all of these of-the-moment designs in wallpaper and textiles and in graphic design in order to teach people about design.Jake Barton

0 likes view quote Design, Amazing, People
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